Archive for July, 2010

The Way of the Game – Episode 32

Jul
27

The Red Dead 3-Way has a clearly marked Spoiler Warning, so listen without fear!

Episode 33 is coming soon.  We’ve delayed the recording date thanks to Alex’s new job (discussed later), so you’ve got ’til Saturday to send us in responses to our questions.  Love to hear from you!

Jonathan talks about Prince of Persia and his reasons for giving Bayonetta another shot, while Alex talks a bit about Record of Agarest War, Ancient Trader, and his new job at GameStop.

We try to keep Alex’s Microsoft fanboyism at bay, but there’s some big news out of Redmond since our last show, so the headlines section is a bit slanted.

First, the Kinect has a price, has a bundle, and can apparently be finagled into recognizing seated players.

Second, 1 vs. 100 has been cancelled, and Alex is distraught about that.

LurkerWithout’s Sunday Trade: Girl Genius

Jul
25

Girl Genius story by Phil & Kaja Folio, art by Phil Folio with assistance by Brian Snoddy, Mark McNabb & Laurie E. Smith

This pocket-sized black&white omnibus collects the issues that originally ran in normal print. Before the Foglio’s realized that trying to sell another floppy on the racks was a sucker’s bet and switched to giving it away for free. Which ended up giving them better financial stability…

For those who don’t follow the webcomic, Girl Genius is set in a fictional past Europe. One where the main political powers are warring mad geniuses. Or Sparks. The poster child for the Steampunk genre movement at times. Or Gaslamp Fantasy as Kaja Foglio describes it…

The story follows a young student named Agatha Clay. Up until an attempted mugging causes her to lose a family locket, she’s never managed to build anything that works. But without it, suddenly the vast and maddening world of the Spark opens up before her. Which leads to her having to deal with robots (or Clanks), talking cats, getting kidnapped by Europes premiere mad overlord and alien monstrosities aboard a city-sized dirigible. And something about a secret destiny and a romance inclined Mad Boy or two…

The Way of the Game Presents: Red Dead Redemption

Jul
20

The Holmberg, Clyde & Tim review…

Red Dead Redemption

Platform: Xbox 360, Playstation 3

Studio: Rockstar San Diego

Owned by EA? No

LurkerWithout’s Sunday Trade: Longshot

Jul
18

Longshot written by Ann Nocenti, drawn by Art Adams, inks by Whilce Portacio, letters by Joe Rosen, colors by Christie Scheele

X-Men. Alien Messiah. Rebel Leader. Hero. All that and the dreamiest eyes in all of Marvel-dom. I mean according to the ladies. I haven’t noticed. Ahem…

Anyway, Nocenti’s origin for Longshot has him awakening on Earth as a complete tabla rasa, no memories of his past and no clue about the present. So of course he’s immediately involves himself in the rescue of a baby from a pack of alien beast-men. What else do you do when your mind is blank but your heart is pure?

Nocenti delivers a story where Longshot is confused, lost, innocent, naive and above all heroic. And she manages what I’ve rarely seen since. She makes Longshot’s nemesis, the other-dimensional tyrant Mojo seem both alien and terrible. Plus she adds in Dr. Strange for the second half and actually makes the character fit. Another rarity…

The Way of the Game – Episode 31

Jul
14

We’re talking games this week.

We’re still looking for your thoughts on Episode 33.  We want your contributions, in any form you choose.

Games discussed:

See ya next week!

LurkerWithout’s Sunday Trade: Special Forces

Jul
11

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Special Forces: Hot to Death by Kyle Baker

War. Hunh. Whats it good for?

Baker is an unapologetic leftist liberal pinko type. So its no surprise that his book on the Iraq War is more than a little critical. He takes aim at fraudulent recruitment policies, under-equipped and under-armored soldiers, U.S. employed mercenaries and so on. His lead’s are a teen-age high school drop-out and felon and the autistic Zone…

Baker’s story reads like an action movie in parts, which works to highlight the criticisms he’s making. And his insurgent bad guys are over-the-top stereotypes that could come from the most conservative hawk’s imagination. They have secret piles of WMD, engage in beheadings and suicide car bombs and their leader’s main motivation is that he hates freedom. Its surprising at times how bitingly and darkly funny the whole thing ends up being. Well less surprising if you’ve seen some of Baker’s regular super-hero work…

One thing missing from the collected version are the news articles and reports Baker used to base various parts of the book on. That factual base I think truly helped make the satire work better. I’m also curious as to it being labeled Book 1. Especially given the explosive ending…

Solium Infernum Saturdays, Part VII

Jul
10

After tossing around a few ideas on the next topic for Solium Infernum Saturdays, I’ve settled on resources. The game’s resource system may not have the dramatic oomph that combat and diplomacy have, but it’s the fuel the powers nearly every aspect of the game.

Resources in Solium Infernum Saturdays come in four flavors: ichor, hellfire, darkness and souls. Acquiring them requires one of the precious orders that you’re allotted every turn. You have no control over what you get; it’s a matter of a die roll. However, the quality of what you get is dependent on the charisma rating of your avatar. The higher the charisma, the more selection you get, and the better the selection tends to be.

Everything in the game requires resources. They are the material components for rituals. They are the price for everything you buy in the bazaar. You need a lot of them to increase your avatar’s attributes. They are what you demand when you make a demand of another player.

And very often, you will feel like you can never get enough.

When you request resources from your minions, you’ll be offered a selection of them from which you can choose. At low levels of charisma, there is very little choice; you’ll have to take what you’re given. As your charisma gets higher, you’ll get more “draws” from the resource deck to choose from, and you’ll be able to get the type of resouce that you desire.

Resource cards have two qualities: type (ichor, hellfire, etc) and number. So a single card could give you one hellfire, three souls, or two ichor. If you’re really lucky, you’ll get a single card with multiple types of resources. For instance, you could get a single card that gives you two souls, two hellfire and one darkness.

There is no “change” in hell. If you want something that requires one ichor and all you have is a resource card that gives you four ichor, you have a choice to make. You can either let it go in the hopes of getting an ichor card with a smaller denomination before someone else snaps up whatever you’re trying to buy, or you can buy it with the four ichor card and just swallow the fact that you’ve wasted three ichor.

Souls are the most common resource, in that you’ll usually be offered a few when you request resources from your minions. Nearly everything you do in the game will require a tribute of at least a few souls. They are the universal currency in the inferno. Not only that, but souls act as tiebreakers when two or more players happen to vie for the same item in the bazaar at the same time. When that happens, the game awards the item to the person who threw in the most souls. If you REALLY need something in Solium Infernum, it’s always a good idea to throw in a few extra souls to beat those who can only afford the minimum bid.

Hellfire is necessary for the nukes in the game. If you want to power your destruction rituals, you’ll need hellfire to do it. Hellfire is also needed to raise an avatar’s wickedness attribute, which strengthens destruction rituals and makes more of those rituals available. Players will also need a healthy allotment of hellfire for artifacts, which are “equipment” that you add to legions and places of power to make them more powerful and durable.

Ichor is tied to the martial aspects of the game. You’ll need it to raise your wrath attribute, buy legions and purchase praetors.

Darkness is probably the second most useful resource after souls. You need darkness to do the dirty deeds in the game. Deception rituals (the type that steal resources from other players and misdirect their units) need a healthy amount of darkness to take effect. A lot of darkness is needed to increase an avatar’s Cunning attribute, which powers Deception rituals much like Wickedness powers Destruction rituals. Finally, darkness is necessary for relics that can be bought in the bazaar.

So in closing, resources are a necessary evil in Solium Infernum. You don’t get them automatically, like you would in Catan. Gathering them requires sacrifice in that they take up orders that would otherwise be used for buying things, moving legions and strongarming your opponents. The very effort to gather them is what makes diplomacy so important. When a player makes a demand for three resource cards from you, it’s no small thing. You have to make the choice to give up what you’ve worked hard to gain or open yourself up to be hit by the enemy player.

With regards to how things are going in the game I started blogging about in the series, it’s tough for me to say with any sort of detail. As I mentioned in an earlier post, since I’ve been knocked out of the game, I can’t get any sort of choice information about what’s going on and who’s making a demand of whom.

However, I can say that they game is still far from over after 43 turns. Death is way, way, way in the lead with 314 prestige and a per turn gain of ten prestige points. Meche is a distant second at 119. The other three surviving players had better start making some deals to take him out. However, who knows what deals could be made behind closed doors? Perhaps someone will make a play for second place rather than vie for first and request a blood vassalship.

What’s a blood vassalship? That’s next week’s topic. :)

Contribute to Episode 33 of The Way of the Game!

Jul
8

It’s all about money! We all need it. We’re all hopefully making it. If you’re like us, chances are a fair bit of your income is going to your gaming habit.

We want you (yes, you) to talk to us about how much money you’re putting in towards gaming.

We talk about it a little in the just-posted Episode 30, but for your convenience, we’re putting some of our suggested questions here.

1. On a monthly basis, how much money do you spend on games? Let us know if you regularly add more hardware and factor that in however you want.

2. How much do you estimate you would spend if money were no object? Would you go hog wild and get everything, or would you be more stingy?

3. Are you the type of gamer who goes out and gets games on the first day of release, paying full price, or are you a gamer who’s willing to let the price go down a bit before you get a game?

4. Do you lean towards physical copies or digital copies?

5. Would you say you get a good gaming value for your dollar?

6. You’ve described how you usually buy games; what’s the key factor that breaks you out of that pattern and has you chomping at the bit to get a game no matter what the cost?

7. What was the first console/game you bought for yourself?

You can send in your responses via email at feedback@thewayofthegame.net, but we’d rather hear from you in person! You’ve got a phone, right? Call us at 203-794-GAME and leave a voicemail.

If you’d like to actually be a guest for this show, send us an email and we’ll try to make it happen!

The Way of the Game – Episode 30

Jul
7

(Reposting due to broken link to podcast)

We’ve got a headline show this week!  But first, banter.

We put off talking about games ’til next week, because we’ve got a ton of stuff, and the Steam Sale was still going on, so who knows what all may have been purchased between recording and releasing.  We do talk, though, about preparations for a topic show in Episode 33, which we want your participation in.  Also, OnLive appears to have a plan to make money.  (Shocking!)

Headlines!

Bonus feature after the credits: Alex has an interview with American Idol winner, Jordin Sparks. The interview has nothing to do with gaming, it was just a “something interesting happened this week” event.

The Unanimous Declaration of the Thirteen United States of America

Jul
4

When, in the course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume among the powers of the earth, the separate and equal station to which the laws of nature and of nature’s God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.
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