Archive for January, 2011

LurkerWithout’s Sunday Trade: The Outfit

Jan
30

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Richard Stark’s Parker: The Outfit adapted by Darwyn Cooke

The second of Cooke’s adaptation’s of Stark/Westlake’s Parker books. In the first volume Parker had gone up against the Outfit, hunting a former partner who had betrayed him and left him for dead. He got back his money and made sure his former friend paid for what he did. But in doing so he made an enemy of the Outfit, a nationwide criminal organization. Parker had warned them to let things go. To call it even. But at the start of this volume an Outfit hired killer comes gunning for Parker. Which means professional crook Parker needs to teach top men of the Outfit why that was a mistake…

Cooke’s artistic style, as always, fits perfectly in a noir setting. His eyes especially are excellent in conveying menace from a robber. And he manages to convey the seedy world of Parker, often with the most minimal of background details. I have yet to read Stark/Westlake’s books, so I’m unsure how much of the text and dialogue is lifted whole cloth. But I have read a little of the late writer’s work to know that the style here matches him in general…

I’ve said it before, but it bears repeating. Cooke’s adaptations are a must for any fan of noir or crime stories. Beautiful to look at and a gripping story to read…

The Way of the Game – Episode 55

Jan
27

This week, Alex and Jonathan try to sell Sam on a PSP.

First, Jonathan talks at disturbing length about Dissidia Final Fantasy, Kirby’s Epic Yarn, and he and Sam swap stories about Podcastocon.

Sam gives a brief review of Spider Man: Shattered Dimensions, which gives us a chance to talk about our new rating system, and then visited a few favorite topics from the past.

Alex reveals a disturbing penchant for children’s collectible monster games, shares how he spent his birthday money, and argues with Sam about Dead Space.

Alex and Jonathan are both in possession of a PSP now, and so they give a rundown of their impressions and what games they’re looking forward to.  Sam asks questions, and then Alex and Jonathan disagree about what portable should be your first portable.

Finally, Name That Game returns, and threats are made.

Review – Breach

Jan
26

It won’t take me long to summarize Breach. It’s a modern military FPS with destructible terrain, bullet penetration, offensive cover, blindfire, suppression, a rudimentary XP system, a bunch of gadgets and a handful of maps and play modes. It’s $15 on XBLA, $20 on PC and has no single-player campaign.

The game pits CIA covert ops against OPFOR operatives who say the same tough guy lines the spooks say, only in a Russian accent. There are five classes of soldier to choose from that break no new ground in this kind of game, unless lacking a medic is groundbreaking. Riflemen are issued the standard assault rifle, gunners carry a SAW, snipers snipe, support soldiers are your shotgun-bearing close-combat guys, and recon gives players something between riflemen and snipers. The available modes are team deathmatch, infiltration (capture and hold), convoy (very similar to TF2’s payload mode), retrieval (capture the flag, only with randomized flag locations) and sole survivor (deathmatch without respawns).

For $15, you’re getting a lot of game. For the most part, the game delivers on its promise of tense, modern military action. You’ll be constantly ducking into cover or hurriedly clearing rooms of enemies as you try to complete your mission. When someone has the drop on you, the end comes very, very quick. A radar at the top corner of the screen gives you an indication of where your enemies are, but only while you or one of your comrades has sight of them. There’s also a hardcore mode that does away with the radar and halves your health.

The maps are excellent, though there are only five of them. Each has a multitude of hiding spaces and multiple firing angles to key locations. Destructible structures force players to choose between safety and a prime shooting spot. For instance, I was able to kill a few covert ops soldiers from my perch in a cliffside hut, but a well placed RPG round destroyed the building around me and sent me tumbling to the ground to my death.

Players will gain XP and more tactical choices as they level up. Low level gadgets include explosives and sniper detectors. Later gadgets will allow players to receive visual clues on enemy locations, even enabling them to see through walls. You won’t have to decide where to allocate your bonuses for leveling up; you’re given full access to all the perks, weaponry and gadgets available at your level.

My playtest of Breach on XBLA wasn’t completely without problems. More than a few times, popping into the control option of the menu switched my Y-axis reversal. Also, when I popped up my Xbox Guide during gameplay to check out my friends list while a game populated, the music crackled and skipped. Also, the cover is a little TOO sticky. When you’re in cover, you’re in cover, and you’re not going to come out of it unless you press the “cover” button again, even if you attempt to rotate your firing angle behind you.

Those are small problems, though. Breach is a game that is well worth $15 on XBLA. That being said, however, I’d say that another $15 shooter, Monday Night Combat, has even better gameplay value. I know comparing those games is like comparing apples to oranges, but I’m just letting you know where I stand if the question is simply which $15 shooter I’d choose to play. If you’re looking to get it on PC, it might be a harder sell. There are other PC shooters out there that offer similar gameplay, more maps, campaign modes and established communities for not much more than $20.

Rating: Rent It. Approach with caution.
Reviewer: Alex the Producer

LurkerWithout’s Sunday Trade: Marvel Adventures: The Avengers Vol. 8 & 9

Jan
23

Marvel Adventures the Avengers: Vol. 8 the New Recruits written by Jeff Parker & Paul Tobin; pencils by Rodney Buchemi, Ig Guara and Matteo Lolli; inks by Rodny Buchemi, Sandro Ribeiro and Christian Dall Vecchia; colors by Ulises Arreola and Chris Sotomayor; letters by Dave Sharpe

Marvel Adventures the Avengers: Vol. 9 the Times They Are A-changin’ written by Paul Tobin, pencils by Matteo Lolli, Ig Guara and Casey Jones; inks by Christian Vecchia, Sandro Ribeiro and Casey Jones; colors by Sotocolor and letters by Dave Sharpe

Marvel Adventures is the all-ages, continuity light imprint for Marvel. With the same general characters but without all the drama, angst and “mature” stories. No hero murdering robot/god/clones. No deals with the devil. No blown up school kids. Just light-hearted, super-hero adventures…

The series starts with an Avengers line-up of Captain America, Hulk, Iron Man, Spider-Man, Storm, Wolverine and WaspGiant-Girl but quickly expands. With additions like Ant-Man, Hawkeye and Black Panther. In volume 8 the Avengers struggle to convince Luke Cage to join up, help Thor duck his father to go on a date with Storm, rescue a kitty, get trailed by Tigra and spend a day at the beach with Namor…

Volume 9 continues with more imaginative and fun stories. Like the Avengers being recruited by the IRS to chase down non-compliant villains. Or helping Ka-Zar get his driver’s license at the same time as Stegron leads a dinosaur invasion into New York…

With only ten volumes Marvel Adventures the Avengers is a great pick for any Marvel fan wearied by the last several year’s status quo. Or just fans of super-hero comics that are fun and a joy to read…

Burning Rome – Episode 0

Jan
21

Burning Rome Teaser Cover

A preview of a new feature coming soon to the Way of the Game.

The Way of the Game Presents: Alan Wake

Jan
19

The Producer & The Tlustos review…

The Way of the Game Presents: Alan Wake

Platform: Xbox 360

Studio: Remedy

Genre: Survival Horror

WotG Review Scale:
Alex: Purchase
Sam: Purchase

LurkerWithout’s Sunday Trade: Schlock Mercenary: Under New Management

Jan
16

Schlock Mercenary: Under New Management by Howard Tayler

Howard Tayler has been writing and drawing his daily webcomic Schlock Mercenary for over ten years now. In that time he’s never missed an update. Ever. Not even when the building holding his servers literally exploded. He still updated the comic on time. And if thats not impressive enough, his comic is funny, smart, exciting, occasionally terrifying and always enjoyable…

Of course a 10-year archive can be intimidating to dive into for many. Which is where collected print volumes come in. This volume collects around 5 months worth of strips from ’03 and serves up an easy introduction to the scifi mercenary company Tagon’s Toughs and the titular Sgt. Schlock. He’s the one who looks like a talking pile of goo on the cover. During this period the Tough’s are under the command of the blue-skinned lady Col. Jevee Ceeta because of a government contract. Something that their regular commander, Captain Kaff Tagon (the blonde) is thrilled with. But as long as the checks keep clearing…

And as always remember Rule #37 of “The Seven Habits of Highly Effective Pirates”. There is no ‘overkill’. There is only ‘open fire’ and ‘I need to reload’

The Way of the Game – Episode 54

Jan
12

It’s our first headline show of 2011, and we’re mixing up the format a bit!  More on that later, though.

First, Jonathan talks a bit about Undead Nightmare, the zombie DLC for Red Dead Redemption.  “Epic mounts” are mentioned, and mocked.

Alex has been Borderlands, and Need For Speed: Hot Pursuit, both of which improve when he has real people to play with instead of the computer.  An encounter at TGSTSNBN (Producer’s note: it took me a while to figure this out, but I got it) leads to Alex’s outing as an Xbox fanboy.

Sam has finished Red Dead at the urging of his cohosts, and his opinion may have changed because of it.  His opinion of Dead Space, though, remains high, and his opinion of Nier continues to drop.

In the headlines, each of the hosts takes on two headlines of particular interest.

Sam: Parasite Eve 3 & Bioware’s Gay Sex Response

Alex: Casket Douche & Frogger Boy

Jonathan:  Sega Toylet Concept & PS3 ’Sploit!

Finally, Alex presents the most awkward Holiday Wingman that we’ll likely ever hear.

LurkerWithout’s Sunday Trade: Blue Beetle: Shellshocked

Jan
9

Blue Beetle: Shellshocked written by Keith Giffen & John Rogers, pencils by (mostly) Cully Hamner (but also Cynthia Martin, Duncan Rouleau & Kevin West), inks by (mostly) Cully Hamner (but also Phil Moy, Duncan Rouleau & Jack Purcell), colors by David Self & Guy Major, letters by Phil Balsman & Pat Brosseau

Jaime Reyes is the latest hero to carry the name of Blue Beetle. He was just a teen-age kid from El Paso but thanks to the weird blue scarab he picked up hes now hes now fighting strange magicians, angry Green Lanterns and attempting to explain to his friends and family where and why he vanished for a year…

What makes Jaime more than just another DC legacy hero is the strong supporting cast Giffen & Rogers built in when they introduced him. The friendly bickering of his best buds Paco & Brenda. The bratty little sister. And especially his parents. The only problem with this first volume is it doesn’t have the first meeting between Jaime’s mom and Guy Gardner…

The Way of the Game – Episode 53

Jan
5

We start off the new year with a guest!  Brandon, one of Sam’s buddies from his hometown, joins us to discuss games, and share his Top Ten.

First off, though, Jonathan tries to justify his WoW addiction, shares his Christmas good fortune, and defends Donkey Kong Country Returns.

Alex talks about how bad he is at AssBro, and how bad Tron Evolution: The Video Game is.

Brandon’s been playing Super Meat Boy, Super Street Fighter 4, and The Void.  He’s a man who enjoys self-inflicted pain.

Sam’s been plowing through Red Dead Redemption despite his complaints, ditto Nier, and he’s disappointed he didn’t try Dead Space sooner.

Brandon’s Top Ten continues his masochistic themes with some classics, and some classically hardcore games.

Finally, we announce the first Way of the Contest!  Send us in your ideas for a game based on the events of 2010.  The one we like best will receive a copy of Forbidden Island, a cooperative board game from Matt Leacock of Pandemic fame.  There are more details on our forums.