Archive for April, 2012

The Way of the Game – 116 – Pulling a Hipster

Apr
28

New week, new podcast.  Let’s do this!

Headlines!

Games!

  • Sam has one game this week, and plays coy ’til the end, so here’s a spoiler: it’s Mass Effect 3.
  • Alex gives us the lowdown on the Ghost Recon Future Soldier beta, and gripes about tutorials in Warhammer: Battle March.
  • Jonathan breaks down why he didn’t enjoy Syndicate, why he really enjoyed BlazBlue Continuum Shift Extend, and why he’s looking forward to trying recipes from Gourmet Gaming.

Finally, we have a brief topic inspired by the announcement of the Arkham City Game of the Year edition.  Are GotY editions good or bad?  Are they simply enticing collections for people who weren’t interested the first time around, or are they a slap in the face to every early adopter?

Let us know what you think below!  Next week, the future of the podcast!

Debating the Game: Assassin’s Creed Recollection

Apr
24
The Producer: Assassin’s Creed Recollection is a real-time collectible card game, and it takes both seriously. Available for free over the iTunes store for iPad, iPhone and iPod Touch, the game allows you to collect cards, or “memories,” and employ them in online battles or in a single-player campaign. So far, the cards deal exclusively with the Ezio chapters of the Assassin’s Creed saga. They come in six flavors: Golden, Media, Crime, Faith, Order, and Scholar. When you make a deck of 50 memories, you’re restricted to Golden and two other groups. In a battle, you’ll use the deck to attempt to score ten points in two of three regions before your opponent does.

Your deck has agents, sites, and actions. Agents score points in a region commensurate with their power if left to their own devices for a certain amount of time. Sites do the same, but remain in a region. Their power can diminish depending on the strength of enemy sites placed in the same territory. Actions have a variety of powers, including the power to place memories back into your or your opponent’s hand, taking them out of the game altogether or even scoring points in regions directly.

The great constant in this game is time. A timer is constantly ticking away during the game, and everything you do takes a certain amount of time. Putting an agent or a site into play takes “half a day” (the game alternates between day and night icons and apparently considers each “a day.”) You only get cards in the middle of a “day.” Conflicts between agents take half a day as well.

So much like a true assassin, there’s a lot of timing involved here. If a big bad guy comes into play on your opponent’s side, and you know that it takes half a day for him to do anything, you might want to spring one of your agents on him at the last possible second in order to keep him out of the control of your opponent for the maximum amount of time.

At the end of a battle, you’re awarded a certain amount of currency with which you can buy more cards. You’re awarded more for winning, though, so you have a vested interest in making a winning deck of memories.

The Holmberg: Recollections’ timing mechanic is its most interesting feature, and its biggest downfall.  Yes, there are interesting opportunities for stopping a big play right at the last second, but there’s also a whole lot of waiting around.  Full days take at least a minute to cycle through, and when I sat down to time the rounds, I found that they get longer as the game passes.

I find this problematic for two reasons.  One, at the start of the game your cash flow is extremely slow; it takes half a day to earn one florin.  If you don’t have cheap cards right at the start, you’ll be stuck waiting, doing nothing.

Two, you only draw when a new day begins, so when you’re out of cards, you’re stuck waiting again.  Even better, the turns are longer, and the computer often has cards that wipe out all of your agents, so you stand a good chance of yet again doing nothing.  There’s nothing fun or strategic about waiting.

Those annihilation cards also remove from the game any sense of accomplishment.  I didn’t outplay my opponent; I was just lucky they didn’t pull the right cards.  Everything takes so long to resolve that you have no choice but to lay your cards out immediately, which plays right into the hands of a discard/counter setup.  I’ve seen no way to counter an action card, leaving you entirely at their mercy.

I’ll admit I’ve not tried multiplayer, but the only thing that makes the game bearable is the “fast-forward” button, which can’t work in multiplayer, so no thank you.

Finally, a word about the story: it’s incomprehensible. Do these card battles represent actual battles or subtler political clashes? The story can’t seem to decide.  Worse, it’s told in three-paragraph chunks that try to sound significant, but ultimately convey nothing.

The Producer: You will get no argument from me about the meaningless story in the single-player campaign. It seems like a convenient way to introduce key characters from the Ezio saga and/or themed decks, but ultimately it isn’t worth reading.

Regarding cash flow at the start of the game, there are many cards that boost your income across all the doctrines. You can not only win with an all-agent deck or an all-site deck, it’s also possible to put an economic beatdown on your opponent.

Yes, the waiting between moves can be aggravating. I recently had a match against an opponent that seemed to be nothing but denial cards. He had sites with which to earn points, and all my agents were eliminated from play via action cards. It felt like an agonizingly slow death, but even so, the match probably lasted less than 10 minutes.

The luck factor, however, is the same with any other CCG. The idea is for your deck to have a better system than your opponent. The more cards you have, the more you can tweak and improve the way it plays.

Recollections is unique, intricate, and free. It’s definitely worth a try.

The Holmberg: You can win with all-sites or all-agents, but have you accomplished anything?

Based solely off the cards I’ve been able to buy playing for free, I’ve seen too few cards with interesting abilities allowing for very little in the way of compelling combos.  Magic may be luck-driven, but there’s skill in matching up and executing your various abilities.  No such system seems present in Recollections, and if I’ve got to drop cash on premium boosters in order to see the interesting cards, the game’s not free anymore.

Recollections is slow, poorly balanced, and ultimately frustrating.  It’s not worth your time.

The Way of the Game – 115 – Life After Nintendo

Apr
21

Gonna keep the show notes light this week, so we don’t delay the podcast any more than necessary.

Our short news is actually short this week as we discuss a lawsuit directed at Ubisoft regarding infringement of the Animus idea.

Games were light this this week, so much so that we talk about non-game stuff for a bit.  Sam’s into the new Doctor Who, Alex has found anime and manga for his iPod, and Jonathan’s exploring further ways to play board games online with Game Table Online.  In actual games, Sam’s got his hands on Magna Carta 2, Alex has started up Castlevania: Lords of Shadow fresh again, and Jonathan has played the demo of Fez and an iOS word game called Dabble.

Wrapping up the show, we have a headline-inspired topic.  A study finds that a significant chunk of the recent games industry downturn can be attributed to weak sales from Nintendo.  Is our hobby reliant on Nintendo for survival, or can Sony and Microsoft fill in the gaps should Nintendo go south?

The Way of the Game – 114 – Drive By Gaming

Apr
13

We cover a ton of news this week!  It’s almost like we’re returning to the days of yore.

First, though, games, and even Sam has something to contribute this week.  Sam put Shadows of the Damned in, and almost immediately wanted to take it back.  Alex and Jonathan may have convinced him to give it a second try, though.  Jonathan’s played more Mario Party 9, and also finally given Assassin’s Creed Recollections a try.  One’s more of the same, and one he doesn’t enjoy at all.  And Alex had an interesting Easter experience in Gears of War 3, and a great time with multiplayer Splinter Cell.

Headlines!

Finally, we wrap up the show with a topic discussion.  That’s right, folks!  Games, headlines, and a topic all within an hour!  It’s a ChristmasEaster Miracle!  What’s better for social network gaming?  Asynchronous or synchronous gameplay?  And can you really have a game that only includes one or the other anymore?

The Way of the Game – 113 – +5 Cat of Podcasting

Apr
7

We start this episode with a special guest, who almost immediately wanders off to take a nap.

In our short news segment, we can thank Kickstarter for allowing the opportunity for Shadowrun to come back as a top-down, turn-based, 2D CRPG!  Alex is very excited.  Not so excited is Sam for the extended cut of Mass Effect 3′s ending coming this summer.  Finally, none of the hosts are excited for the possibility of a law requiring a warning label be affixed to every video game ever made.

The hosts have also been playing games this week!  Well, two of the hosts have.  Sam’s just been playing solitaire on his phone, which doesn’t really count.

Alex has gone old-school and picked up Final Fantasy X-2.  Not XIII-2.  X-2.  Yup, he’s playing Final Fantasy Dress-Up, and liking it.

Jonathan has spent some time this week with the new FIFA Street.  The trick controls and various modes are pretty awesome and deep, but figuring out how to play the basics of the game have got him a bit stumped.  Also this week, The Tribe has dropped as a new team for Hero Academy, and Jonathan continues to be impressed by the depth and variety each team brings to the game.

In our topic this week, it’s been reported that Obsidian missed out on a bonus for Fallout New Vegas because the game was one point short of an 85 on Metacritic.  Alex thinks this is a terrible way to hand out bonuses for a game because of the high degree of subjectivity involved in reviewing a game.  Jonathan and Sam think any metric for determining bonuses is going to extremely arbitrary, and Metacritic is as valid a method as any other.

Finally, we have another round of Star Wars Reverse Casting Call.  For this round, Alex has chosen Lando, Ben Kenobi, and Darth Maul as the characters to be cast.  He’s also chosen “fighting game characters” as his restriction.  It gets ugly, folks.