2 Hours, 200 Words: HOARD
Jul9
HOARD is a reverse tower defense game. You play as a town-terrorizing, loot-nabbing, princessnapping dragon and must defend your ill-gotten gains. Meanwhile, the countryside builds up its defenses: towns train archers, knights flock to the kingdom, and wizards build dragon-destroying towers. You compete against time and other dragons to build the biggest bed of coins.
HOARD succeeds on a few levels. It’s fast-paced, features a smooth-yet-challenging difficulty curve, and is light-hearted enough to keep me grinning without being annoying. The maps are all interesting and challenging, and the modes provide a ton of variety.
HOARD has some problems. The AI has different personalities, but they’re randomly determined before each game, with no way to choose them. This can lead to the AI ignoring objectives, doing its own thing, and losing horribly. There’s also a cursor-related bug, where the game doesn’t isolate mouse-clicks, causing gameplay hiccups and stuck keys.
Neither complaint has kept me from playing, though. I still haven’t gold medaled any of the levels, which I like; it means you have to earn them. That taps into a primeval part of my brain, and will keep me coming back. Plus, multiplayer looks very promising. Give HOARD’s demo a try.

