PAUL DINKLAGE
Always in the shadow of his performer (and now movie star) twin brother Peter, Paul Dinklage spent his life pursuing mental challenges rather than physical ones. His dwarfism always hung over him, a ceiling to any accomplishments he dreamed of. Unable to be a Marine or a fighter pilot, Paul found a home at the Defense Advanced Research Projects Agency (DARPA). His advances in exoskeleton technology were so groundbreaking that the various armed services, the CIA, and the NSA all vied for his skills. All of them refused his requests for field agent status, so Paul remained with DARPA.
He reached a turning point in 2003. In March, the United States invaded Iraq. The coffers were opened and Paul could begin building human-sized working prototypes from titanium alloys, carbon-fiber, and any other material he could imagine. His project was given an unlimited budget and he was given full discretion of the project’s direction as long as he could deliver a functional “Iron Man Zero” within five years. In December, his brother starred in “Elf” alongside Will Ferrell and the movie became a huge success. His prestige at DARPA was eclipsed by incessent “angry elf” jokes. Jokes that did not subside with the end of the holiday season.
Within a year, Paul tendered his resignation. Taking advantage of the accounting backlog and bureaucratic avalanch that was war-time funding, Paul left with enough tools and materials that he could craft exoskeletons to fit his own frame. While he has not completed a fully functional skeleton, he has created three independent elements that have proven successful in field trials.
Paul’s obsession with front-line engagement did not diminish with age. It is the fuel the keeps him moving forward. He wants to prove his small size does not inhibit him. Through his success, he will leave the “angry elf” monicker behind forever. Or so he believes.
Attributes
Agi: d6
Sma: d12
Spi: d4
Str: d4
Vig: d6
Skills
Fighting: d6
Guts: d6
Intimidate: d4
Knowledge (Anatomy & Physiology): d8
Repair: d8
Shooting: d6
Throwing: d4
Weird Science: d8
Edges
Weird Science (Exoskeletons)
Hindrances
Small (major, -1 Toughness)
Quirk (minor, takes insult at any comments about size)
Wanted (minor, embezzled from DARPA but the crime has not yet been discovered)
Statistics
Pace 6
Parry 5
Toughness 4
Exoskeleton
The Weird Science edge allows Paul to use one of the following inventions:
- Dinklage Type I Bicep Augmentation Exoskeleton: +1 die type Str, lifting capacity doubled, d8 melee weapon (elbows/fists only)
- Dinklage Type I Pectoral Augmentation Chassis : Armor rating 4 melee/6 ranged, carrying capacity doubled
- Dinklage Type I Quadriceps Augmentation Exoskeleton: As Fleet-Footed edge, d8 melee weapon (feet/knees only)
Exoskeleton Advancements
- Dinklage Type II Bicep Augmentation Exoskeleton: +1 die type Str, lifting capacity tripled, d10 melee weapon (elbows/fists only)
- Dinklage Type III Bicep Augmentation Exoskeleton: +2 die type Str, lifting capacity quadrupled, d12 melee weapon (elbows/fists only)
- Dinklage Type IV Bicep Augmentation Exoskeleton: +2 die type Str, lifting capacity quintupled, d12+1 melee weapon (elbows/fists only)
- Dinklage Type II Pectoral Augmentation Chassis : Armor rating 4 melee/8 ranged, carrying capacity tripled, +2 to Spirit checks to become unshaken
- Dinklage Type III Pectoral Augmentation Chassis : Armor rating 6 melee/8 ranged, carrying capacity quadrupled, +2 to Spirit checks to become unshaken, +2 to Vigor checks vs. poison
- Dinklage Type IV Pectoral Augmentation Chassis : Armor rating 6 melee/10 ranged, carrying capacity quintupled, +1 Vigor die type, +2 to Spirit checks to become unshaken, +2 to Vigor checks vs. poison
- Dinklage Type II Quadriceps Augmentation Exoskeleton: As Fleet-Footed edge edge, as Sure Hands edge, d10 melee weapon (feet/knees only)
- Dinklage Type III Quadriceps Augmentation Exoskeleton: As Fleet-Footed edge edge, as Sure Hands edge, d12 melee weapon (feet/knees only), jumping distance tripled
- Dinklage Type IV Quadriceps Augmentation Exoskeleton: As Fleet-Footed edge edge, as Sure Hands edge, d12+1 melee weapon (feet/knees only), jumping distance quadrupled