Reaching two hours in MindJack was difficult. The gameplay is dull. The story is incomprehensible. The level designs are boring. The dialogue is representative of the “best” of the early Resident Evils. All of which is disappointing because MindJack has some interesting ideas.
First, you can jump in and out of various innocent bystanders’ minds, commandeering them to fight for you. The trouble is, nothing changes when you jump into a new body. If unarmed, the mindjackee materializes a gun out of thin air, and the enemy immediately recognizes you as a threat, ruining any stealthy options. No special abilities. No new ways to overcome obstacles. Just another body for the firefight.
Also interesting, you can open up your game, allowing others to jump in and fight for or against you, gaining experience as you progress. Unfortunately, I never felt like I was playing a well-crafted single-player game, but rather a series of random multiplayer maps with some terrible connecting dialogue.
The gameplay is passable, and could be enjoyable if the story was compelling, but it’s not. Yahtzee explains why better than I can here. I’ll just say skip this one. MindJack didn’t deserve the two hours I gave it.