Posts Tagged ‘WotG’

The Way of the Game – 169 – Spoilercast Part Deux

May
18

In this episode, Jonathan’s finally finished Bioshock Infinite and he has stuff to say.

Before that, though, Sam tells us about his new internet service, and Alex tells us about previews of XCOM: The Bureau.

Sam is actually still playing Uncharted 2, rather than having finished it like I might’ve written in the show notes last week.  He has, though, completed Candy Box, and has also played his first Zynga game, What’s the Phrase?

Alex is in the beta for Card Hunter, and it’s exactly what he thought it was going to be and that’s great news.  He’s also been playing Monaco, and so long as you don’t mind throwing stealth out the window, you’ll have a great time playing it with friends.

All Jonathan talks about this week is Bioshock Infinite, and he doesn’t have particularly good things to say about it.  This isn’t because the game is particularly bad, but more because the media surrounding the game made it out to be something far greater than it really is.

The Holmberg’s official rating for Bioshock Infinite: Rent it.

The Way of the Game – 167 – Clone Me Once, Shame on You

May
6

Better show notes will be forthcoming.  For now, know that we talked about A Valley Without Wind, Fish Out of Water, Disgaea 4, Eador: Masters of the Broken World, Uncharted: Drake’s Fortune, and what we think about cloning video games.

The Way of the Game – 165 – The Death of Death

Apr
13

Business:  We won’t be attempting an IndieGoGo campaign.  While we appreciate everyone who offered their support, fundraising would require treating WotG like a business, and that’s not in the cards right now.  The PC games will come, they just will take a little while longer.

News:  Microsoft’s new Xbox is going to feature DVR capabilities; 100% of WotG’s hosts have no use for it.  When focus testing The Last of Us, Naughty Dog had to specifically request female gamers be included in the testing.  And Skyrim has effectively un-capped character levels, because we all needed an excuse to lose more time in that game.

Games:  Jonathan tricks Alex into thinking he got early access to Injustice: Gods Among Us, but what he really played was the free iOS version of the new fighting game.  Alex and Sam explore JRPG goodness in the form of Hyperdimension Neptunia and Ni No Kuni.  And both Jonathan and Sam have put time now into Bioshock Infinite, and while they’re both stunned by the visuals and the world, they find the gameplay to be a bit dated.

Topic:  And while we’re on the subject of Bioshock Infinite‘s gameplay, is it fair to ask the question “Is it even necessary?”  Walt Williams and Jeffrey Yohalem, writers for Spec Ops: The Line and Far Cry 3 respectively, talked recently at GDC about the use of violence in games and making it more than just filler.  Moreover, how do you make a death meaningful in a game where the player kills dozens, if not hundreds, of people?  The guys take up these questions and see where they lead.

Metagame:  Defiance finally earned an aggregate score of 67, leaving the host’s average scores completely untouched.

AverageDefiance (67)InjusticeStar Trek
Sam3658083
Jonathan6608978
Alex8758481

The Way of the Game – 164 – The Morality Clause Strikes

Apr
7

Sam is unable to record because [REDACTED DUE TO MORALITY CLAUSE].  Alex and Jonathan go old school and record a two-man ‘cast.

We start the show by discussing the demise of LucasArts.  Is it really something worth mourning or is the geekosphere reacting out of nostalgia?  We hope everyone who lost their job finds new and wonderful employment elsewhere, but we haven’t actually spent much money on a LucasArts game in a long time.

We also discuss how Sega Europe was forced to acknowledge that footage used in trailers for Aliens: Colonial Marines was misleading.  Alex doesn’t really care, because even the footage in the trailers failed to sell him on the game.  Jonathan gets it, but does a poor job explaining why.

Alex has completed Bioshock Infinite.  It’s made him forget just how much he loved Bioshock.  Relic gets discussed as Alex’s non-video-game game, basically an updated take on the board game Talisman set in the 40K universe.  Alex also met a younger version of himself while he was out of town last week.

Jonathan wants to know who wants to play Terraria with him.  It’s on 360 and PS3 now, and he’s down to get the game if anyone else is playing.  He also gets in his own non-video-game game by talking about the tabletop RPG Microscope; it’s very much a story game, but it’s a really interesting story game.  Jonathan’s also played some games provided free via Playstation Plus: The Cave, which may suffer from Jonathan’s favorite recent complaint, tonal inconsistencies; and Closure, a clever puzzle game that plays with light and shadow.

Finally, we wrap up the show with the MetaGame.  Defiance does not yet have a Metacritic score, and so we skip to our alternate game, Ninja Gaiden 3: Razor’s Edge.  Jonathan does really well this week, only two points off the aggregate score of 71.  Alex and Sam picked numbers close, though, and so not much has changed on the leaderboard.  For the next round, we pick Injustice: Gods Among Us: Jonathan guesses 89, Alex 84, and Sam 80.

As Defiance still doesn’t have a Metacritic score as of release, let’s ask this question: do you like the Metagame?  Let us know in the comments below.

The Way of the Game – 163 – A Plethora of Games

Mar
30

They may not be piñatas, but we still have a plethora of games to talk about this week.  So much so, that we actually save a bunch for next time.  Let’s jump into it.

DmC: Devil May Cry – Jonathan gave this one a try.  It has some clever touches, but overall fails to hold his interest as both the gameplay and the story feel like nothing new.

FTL: Faster Than Light – Jonathan’s also still not sure about the mothership in FTL.  He took Luke’s advice, and still comes away from it feeling like the gameplay shift may not exactly work.  He fully admits that this may be a result of his inexperience with Rogue-likes, and also admits he’ll continue playing.

Assassin’s Creed 3: Wolfpack – Alex has a different take from Sam on AC3′s Wolfpack mode.  He feels it doesn’t support the gameplay claims it makes, and he wishes it were more like the competitive multiplayer.

Forza: Horizon – Sam learns the shocking truth that the ability to go around corners may be just as important as the ability to go fast in a straight line.  Also, he learns he needs to control his thumbs better.

Android: Netrunner – Sam also brings to the table an analog game, Fantasy Flight’s popular living card game.

Bioshock Infinite: No Subtitle – Jonathan has played the first hour, and Alex has played quite a bit more than that.  Jonathan was pretty hooked right up to the point where the shooting began, while Alex is learning to love the game he was given, rather than trying to play the game he wants.

In the MetaGame, we run into a bit of a conundrum as Army of Two: Devil’s Cartel was not only the first multi-platform game we’ve used, but it’s also the first game that didn’t have a MetaCritic score on the day of release.  We pull it together, though, and Sam, disappointingly, shows he’s got a gift for gauging game reviewers.

Sam scores a point this round, Jonathan scores two, and Alex takes the title of “Most Wrong” with a score of 16.  Luke’s guest guess placed him just ahead of Alex with 15 points.

The Averages: Sam at 4, Jonathan at 7, and Alex drops to third with 10.

Next round: Ninja Gaiden 3: Razor’s Edge, a game that’s already out for the WiiU, and is actually coming out for 360 and PS3 next week, but was chosen because there’s literally nothing scheduled to drop the week of April 7th.  All the hosts are within a point of each other in their picks.  It’ll be a quick round.

The Way of the Game – 162 – A Wild Lucias Appears!

Mar
24

Alex misses this episode due to a funeral in Florida.  Dr. Luke steps up to take his place.

After some reminiscing, we jump into game talk.

We start with a first-hand account of the SimCity debacle.  Luke tolerated a lot of the server issues, right until they rolled back his city.  Luke will be voting with his dollars in the future.

Luke also shares his experience with the culture shock that occurs when you jump into ranked matches in League of Legends, which killed his enthusiasm for that game, too.

It’s okay, though, because Starcraft 2: Heart of the Swarm is successfully scratching his online strategy itch.

Sam finally broke out some WolfPack in Assassin’s Creed 3, and things get crazy.  Just as Alex says, the single-player may be lousy, but the multiplayer still sells the game.

Sam has also picked up Forza: Horizon, which features a version of Colorado that Jonathan can’t (or won’t) corroborate.

Jonathan’s been playing Faster Than Light, and the final boss is a bit of a shock.  That said, he’s still ridiculously addicted to it.

In the MetaGame, Gears of War: Judgement helped to bring the scores closer together.  The game scored a 70 on release day, five, seven, and nine points lower than Alex, Jonathan, and Sam’s guesses, respectively.

Luke joins the game this week, as we anticipate the multimedia Syfy experience, Defiance.  He guesses 57, Jonathan goes for 60, Sam takes 65, and Alex goes big with 75.

Next week we’ll find out how Army of Two: Devil’s Cartel plays out.  Feel free to join in in the comments below.

Review: BradyGames’ Crysis 3 Strategy Guide

Mar
18

I don’t get packages often, folks, but when I do–and this isn’t a “Most Interesting Man In The World” thing–it’s always a surprise.  This time, it was a preview copy of the Crysis 3 strategy guide, made by Bradygames.

Now, I’m no stranger to strategy guides.  I played many a JRPG in my youth, and got the strategy guide along with the title to ease my way along.  My last strategy guide was for a recent JRPG, a big hardcover book, with a stylized format almost an inch thick.

First, the book itself.  The book is made of high quality stationary, and has a big picture of the protagonist, Prophet, on the cover.  Once I wrangled it out of the packaging, it flopped around a bit.  I wasn’t sure what to think.

That changed when I settled in to play Crysis 3 with the book next to me.

The book’s soft stationary and non-rigid cover fixed the largest problem I had with my last, not-to-be-named strategy guide; the hardcover book would randomly close on its own.  The Crysis 3 guide can sit, unattended, open on the cushion next to me.  It sits, patiently waiting for you to turn the page.  It’s relaxed, knowing that your style of play may take more time per page than others.

Before I get to the content of the book, some background about me and the Crysis franchise first.  I’ve not played the first title, and the second was something I enjoyed quite a bit.  I lacked some background on the setting, though, and the second game was a bit hard to follow due to my lack of knowledge.  The book in my hands took care of that though.

The first section of the BradyGames guide summarizes the happenings in the Crysis universe.  It details the rise of the squid-like alien Ceph; the humans involved in the story; and their totally sweet Nanosuits.

I skimmed the controls section (as I had played the game before, and many other shooters at that), but still found some content interesting around the Nanosuit upgrades, which are summarized in four easy-to-read tables.  It helped me pick out a combat suite for my playthrough quite nicely.

A neat summary of enemies was next.  I had issues telling enemies apart in the game.  Skimming this gave details about weak spots, weapons used, and locations throughout the game.

I read through the weapon section, though.  The fiction around each of the guns, as well as the “dot-table” for describing strengths and weaknesses, was intriguing.  I’m a sucker for a good setting, and it gave me pause and helped me take advantage of a few of the weapons I’d left unused so far.

In the walkthrough section, the real meat of the book, I noticed there are two separate playthroughs; one for the Sam Fisher / Solid Snake folks, and one for those of us who favor the Rambo / Schwarzenegger approach to problem solving.  I took care to read through both.

I’m usually cautious about running into spoilers in these books.  Have no fear folks, this strategy guide glosses over the major points of the story and doesn’t show detailed maps of single-palyer areas.  The descriptions of the areas you traverse are covered with still frames and an easy-to-follow narrative.

The stealth walkthrough focuses on an almost pacifist approach, with tips for getting through certain areas with many of the enemies unharmed.  The action playthrough, however, revels in every opportunity to dispatch as many of your enemies as possible with extreme prejudice, using fists, arrows, bullets, and high explosives.  These two walkthroughs gave me a reason to play through a few troublesome areas again.  I found myself saying, “Hey, there is a tunnel over there” more times than I’m proud to admit.  That said, it added a layer of replayability to Crysis 3 that I hadn’t anticipated.

The last section of the guide focuses on the multiplayer content.  I’m not a big fan of competitive multiplayer, but the toughest barrier to entry is getting to know the maps.  Here is where the guide shines; it has detailed overviews of the game types, maps of the areas, and tactics for getting the most out of your time spent chasing others around a closed arena.  It also details the many modules you work with in multiplayer.

In summary, this guide may not have added strategy to my rather boorish approach to shooters, but it did add replayability.  It showed me the places I had overlooked in my mad quest to recover all my precious arrows.  It gave me some alternate ways to get around the areas that had caused me frustration.  The details on weapon types and uses helped me get the most out of my equipment, which would have helped a lot in my first few hours as the K-Volt isn’t the greatest for taking down soldiers.  Who knew?

All in all, the book lowers the barrier to entry for multiplayer, adds richness of content to Prophet’s story, and gave me a reason to play Crysis 3 again.  So if you’ll excuse me, I have some new hiding places to try out.  That Predator bow won’t fire itself.

The Way of the Game – 161 – A Return to Form

Mar
16

This week, we’ve got news, games, and our first score in our new Metacritic game.

First, we ask for your opinion about using Kickstarter (or IndieGoGo) to get WotG into the PC gaming space.  Would you contribute, or would you hate us for asking for money?  Or maybe neither?

We’ve got ideas for stuff we can give to contributors, ways that contributors can guide the content of the podcast, and you’d also be able to make Sam suffer.  The Kickstarter would fund a PC for Jonathan, and Sam has pledged to match whatever is contributed to build himself a PC as well.  The whole podcast would be PC-ready, and you’ll get a ton of content out of us as well.

Let us know what you think in the comments, on the Twitter feed, or in the forums (we promise to check them).

Now, back to the real show.

News:

Games:

  • Unfinished Swan – Jonathan thinks the art style is stunning in places, and it may have a deeper, more poignant meaning than it was initially given credit for.
  • Metal Gear Rising: Revengeance – Sam’s continuing to play and has run into the Kojima moment, where he was reminded that, yup, this is still a Metal Gear game.
  • Valkyria Chronicles – Alex has long envied PS3 owners their ability to play this game, but he may have discovered that he envied them too long.
  • Wide Sky – Just another game about a hedgehog latching a rope to clouds, flinging himself about the landscape, and breaking floating orbs.
  • Witcher 2 – Alex has given this another try, and it’s got its hooks in him this time around.

Metacritic Game:

God of War: Ascension scored an 80 on release day, giving Jonathan a score of 12, Alex a score of 8, and Sam an appalling score of 1.

Jonathan insists that Round 3 be Army of Two: Devil’s Cartel, rather than the much anticipated Bioshock Infinite.  Bioshock Infinite will almost assuredly be the better game, but Army of Two will give a more interesting potential range of scores, as shown by the guesses the hosts make.  Jonathan doesn’t have much faith: 65.  Sam has even less: 62.  Alex, on the other hand, expects some co-op love: 79.

The Way of the Game – 160 – Moral Panic Podcast

Mar
9

We begin this episode with discussion of an announcement that two of the hosts refuse to buy into: Assassin’s Creed IV will feature a pirate.  Alex is excited, but we remind him that 2012 featured an open-world, tropical-setting, swimming-with-the-sharks game, too.

We also discuss expectations that EA’s digital sales are expected to surpass physical sales, news released in the same week where SimCity shows some ugly problems with the digital, online-only model.  (It should be noted that this episode was recorded before things really got ugly with SimCity, so opinions may change in the next episode.)

We try to keep the games section light this week.  Alex is trying out a new virtual trainer in the form of the Nike+ “game,” Sam discovers that he’s playing the love child of Metal Gear Solid and Bayonetta, and Jonathan gets deeper than intended into player agency and emotional manipulation in Spec Ops: The Line.

In the topic, we try to tie together a couple of related items.  In the first item, 58% of American adults (or at least 58% of roughly 3,000 adults surveyed) believe in a correlation between video games and violence.  Alex and Sam are dismayed by some of the other statistics revealed by this study, while Jonathan digs into the heart of the study and finds it may not all be doom and gloom.

In the second item, a noted expert on the subject of games and violence argues that there’s a lot more work to be done before a clear line can be drawn.  Moreover, he expresses concern that politics and tragedy harm the scientific process, leading to results and assumptions that may not be borne out by the data, but that are hard to overcome once engrained in the public consciousness.  His full paper (focused on the recent Supreme Court ruling, rather than the Sandy Hook tragedy) can be found here.

Finally, we return to the Metacritic Game (Metagame? Critic Poker? Name That Score? Yeah, we still need a name for this).  There won’t be a final rating for God of War: Ascension until next week, but we stick with the War theme and make our predictions for Gears of War: Judgement.  Alex bets 85, Sam guess 89, and Jonathan picks the middle ground at 87.  Next week, we’ll actually have a score to mock one another with!

The Way of the Game – 159 – We Still Play Games?

Mar
2

Sam’s reign of terror as host continues for a second episode in a row.  Fear the moose.  FEAR HIM!

Before we get started on games, Alex talks about how The News and The Podcast intersected in his life.

Jonathan, meanwhile, announces the release of a new podcast, We Just Watched a Movie.  Join us as we watch the movies on Time’s All-TIME 100 Movies list (plus a few more), and then rank them against one another.  We’ve set up separate feeds for the two podcasts, which you can find in the links on the right, or you can stay subscribed to the main feed and continue to get everything we release.  Either way, we hope you enjoy it.

In the meat of the episode this week, we finally talk about games we’ve been playing.

  • Sam gives us a treatise on the Resistance series.
  • Alex gets emotional about Journey.
  • Jonathan dislikes weird inconsistencies in The Last Story.
  • Alex hates on the update process of the PS3.
  • Alex fails to understand what’s going on in White Knight Chronicles 2.
  • Sam has also completed Crysis 3, and has good things to say about that.
  • Alex talks about Banner Saga: Factions, a PC strategy game with clever mechanics.
  • Jonathan wraps up with a quick plug for Pixel People,
  • a quick warning about Early Bird,
  • and a quick complaint about Spec Ops: The Line.

Finally, we introduce a new game!  We’re still looking for a good name, but we’re placing wagers on the Metacritic score for upcoming new releases.  We’re picking games a couple weeks out, and then we’ll follow up and see who got closest.  Lowest score at the end of X number of weeks wins!

This week, we take a stab at God of War: Ascension.  Be sure to give us your predictions in the comments below.